Senin, 04 Mei 2009

The sims 3


The Sims 3 is an upcoming strategic life simulation computer game in the popular and critically acclaimed The Sims franchise, originally created by Maxis. A collector's box will also be available, which comes with a free sports car download, a sticker sheet, and a 2GB Plumbob shaped USB drive.[9] In contrast to the previous versions, the houses and neighborhoods will be seamless, allowing players to explore and interact with their neighborhood without loading time. The game is currently available for pre-order.

Gameplay

Sim houses and neighborhoods will be entirely in one continuous map, and the developers state that "What you do outside your home now matters as much as what you do within." All the Sims in the neighborhoods age and live out their lives simultaneously, no matter where the player is in the game.

Of the eight needs of The Sims 1 & 2, only six—hunger, bladder, energy, social, hygiene, and fun—remain (removing comfort and environment). These will be represented by moodlets—attributes which are acquired special events, such as minor events like tooth brushing and major ones like a wedding, and affect the Sims' behavior. The needs will also have only 3 stages—red (extremely low), yellow (moderate) and green (completely full.) Several minor features from The Sims 2 expansion packs appear in the original The Sims 3, such as the "young adult" life stage and mobile phones (University). Private cars, personal inventories and restaurants (Nightlife), fishing and gardening (Seasons), jewelry and beaches (Bon Voyage), toothbrushing and ceilings (Apartment Life)[10][11] will be included, but none of the main features from expansion packs such as a Sim going to college (University) will be available yet.

As in previous games, Sims can paint, but paintings will now be more unique to each Sim based on their traits. Other new features are set difficulty levels for each family. There are also hospitals where pregnant Sims may give birth, and bicycles for riding around the neighborhood.[11]

Careers

Many careers are available to pursue and each has a workplace building in the neighborhood which Sims travel to for their shifts. Sims can also apply for jobs within these buildings. Though Sims are hidden inside buildings during the workday, the player can control their behavior at work to a certain extent. Like previous Sims games, the job yields "opportunities"—tasks that could be finished for a reward. There are also part-time jobs. Sims can also take actions to increase their productivity while not at work, such as bringing work home or working overtime. Each career has several rewards, instead of only one as in The Sims 2. Careers can also branch into several possible promotions. Each career branches off into different jobs that branch off as well. For example, if there were two Sims in the Business career track, they may not end up with the same jobs or duties even if they were on the same level in their careers. Nonetheless, a Sim who reaches the peak of a respective career can still receive raises, rewards, and additional payment if he or she keeps performing well at work.

Features

Create-A-Sim

Create-a-Sim is the character (Sim) builder, where the polygon 3-D models of Sims can be modified by changing a wider variety of properties than what was available in previous installments. This opens the door to creating completely unique Sims with regard to weight, fitness, hair, and clothing, etc. Footwear and headwear can now be chosen individually. Players can customize nearly everything in the game, including furniture, clothes and shoes. Rod Humble described the new interface in Create-A-Sim as "drastically different". Prominent birthmarks such as freckles can also be added to Sims. Also, a preview tour of The Sims 3 with Ben Bell, showed that players could create their own eye color with the color wheel (As used with Create-a-Style tool.)

Individual fitness bars have been added to adjust the Sims' obesity and muscularity between extreme levels. In The Sims 2, there were only three body types—fat, normal and fit. As in The Sims 2, body shape varies with diet and exercise, so that Sims created as overweight can become slim by exercising and Sims created thin may become fat by eating too much and not exercising. Skin color is also continuous, instead of the four colors of The Sims 2. When customizing hair, the player is shown a circle with all shades and hues of colors, and able to choose the base hair color, tips, roots, and even highlights. Texture for clothing follows a similar formatting scheme. Players will also be able to adjust the pitch of their Sim's voices.

According to those who attended the Creators' Camp event held, a "Create-a-Twin" feature has also been added, allowing players to create identical twins.[13]

Sims' personalities

Personality configuration for Sims has also been made more complex, with the original 'percentage bar'-style personality points replaced by a combination of traits, similar to those in the personals section of newspapers. Toddlers have two traits, and a new one is added for each new life stage, until they reach young adulthood—so they will have 3 as a child, 4 as a teen, then 5 as a young adult, which are the five traits they will stay with for the rest of their lives.

Create-A-Sim now features more than 70 unique traits to choose from.[14] It is not possible to give a Sim traits that contradict each other (such as Brave and Cowardly). The player can also edit a Sim's favorite color, music genre, and food.

Build and buy modes

The build and buy modes have been redone. The square outlines that appear on the ground (often referred to as a grid or tile) — apparent when entering build or buy mode — are now four times smaller to give the player more liberty to place objects where they want. The square grid allows the player to see where they can possibly place the objects in the game. There is now an option for experts to turn off the grid and rotate objects freely.[15] This feature will make objects easier to locate at the player's desired location instead of being restricted to a bigger tile. If a counter or connecting objects is placed on a diagonal wall, it will automatically snap into place. Certain pieces of furniture, such as chairs and tables, can easily be moved together. Also, many small objects can be put on a table very close together as long as they don't intersect each other.[citation needed]

The overall game has the option to "customize everything", choosing a color through all 32-bits and use different patterns (the game has predefined samples for objects, etc).

The "auto-roof" function updates the roof when walls are rebuilt. Wide staircases can be built easily. Basements are also easier to build.[10] Also, the spray paint terrain feature returns from the Sims 2, but this time you are able to spray square floor tiles. A "wall drag" tool allows the player to grow or shrink a room, moving the furniture with it. A new “slot” system gives several choices where to place decorative objects on surfaces, such as tables and dressers. Most existing objects can be recoloured and re-textured.

Neighborhood exploration

On March 19, 2008, EA revealed a new feature to The Sims 3: neighborhood exploration. Sims can now explore the world outside their homes without having to face strenuous loading times. Every lot is now synced to the main neighborhood time, whereas before the time of day (and weather) was different in each lot and would continue off from the last time it was played. Players can also interact with every building in a neighborhood. So, for example, the player can enter their neighbor's house by "ringing their doorbell". Every Sim will live out their lives simultaneously: people will move in, move out, get married, etc., all as they play. Each job will have a specific building designated to it. Players will not be able to see inside but will be able to have limited control of their Sims—tell them to work overtime, laze around, listen to the boss and so on.[16]

Sims can easily move around the city with various transportation devices like cars, bicycles, or running, while letting the rest of the family stay independent at home—another change from The Sims 2, where if a Sim went to a community lot, nothing would change at their home.

Movie making tool

The official website has announced that there will be a movie making tool allowing players to create and edit their own movies. The camera angles will be more accurate, the graphics will be better, and the player will be able to cut out clips and paste them together, just like an actual movie. These clips will be uploadable to the Sims 3 exchange.

Senin, 27 April 2009

"Mercenaries 2" Perang Penuh Komedi dan ledakan

Mercenaries 2 memperlihatkan batasan baru untuk permainan aksi bebas menjelajah dengan menambahkan bumbu “semua bisa dihancurkan”. 

Game aksi yang bertempat di dunia berukuran luas dan bebas dijelajahi harus diakui merupakan tren baru dalam dunia game. Bagaimana tidak? Hampir semua game aksi berlomba-lomba untuk memasukkan unsur ini ke dalam lingkungan permainannya. Api tren tersebut semakin diperbesar dengan kesuksesan Grand Theft Auto 4 beberapa bulan lalu yang juga mengusung tema bebas menjelajah. Mercenaries 2 juga tentunya tidak mau ketinggalan. Bahkan, Mercenaries 2 bisa dikatakan jauh lebih seru dibanding game serupa dengan menghadirkan feature lebih menarik, yaitu Anda dapat menghancurkan apa pun di dalam permainan!
Bentuk permainan yang menekankan perang di dunia yang bebas dijelajahi sebenarnya telah diperkenalkan oleh Mercenaries pertama beberapa tahun lalu. Sebagai penerusnya, Mercenaries 2 tentunya akan meneruskan tongkat estafet tersebut. Untungnya, game ini memanfaatkan dengan baik kelebihan teknologi grafis 3D modern dengan memperkenalkan dunia yang bisa dihancurkan. Segala hal yang bisa Anda lihat dan temui dalam permainan, seperti kendaraan, papan iklan, rumah, gedung, dan benteng, semua dapat Anda hancurkan! Tentunya semakin besar benda yang ingin Anda hancurkan, semakin besar pula senjata yang Anda perlukan.
Tema utama dari game ini adalah mencari uang sebanyak-banyaknya dan balas dendam. Anda akan berperan sebagai seorang tentara bayaran yang bisa Anda pilih dari tiga karakter yang tersedia. Mereka memiliki keahlian yang berbeda, yaitu Mattias Nilsson yang mampu menyembuhkan diri dengan cepat, Chris Jacobs yang memiliki persediaan peluru lebih banyak, dan Jennifer Mui yang memiliki kecepatan lari paling tinggi. Ketiganya memiliki cerita dan tujuan yang sama, yaitu menangkap klien yang mengkhianati mereka sambil mencari keuntungan dari perang yang berlangsung.
Perang merupakan bisnis yang cukup merepotkan. Oleh karena itu, Anda akan memiliki keahlian unik yang menarik dan rekan kerja yang membantu pertempuran yang Anda masuki. Keahlian unik yang Anda miliki adalah kemampuan untuk mengambil kendaraan apapun yang bisa Anda temui. Kendaraan yang dapat Anda ambil juga tidak tanggung-tanggung, dari mobil biasa, tank, perahu, hingga helikopter yang sedang terbang di udara! Setiap kali Anda mengambil kendaraan perang yang berisiko tinggi, contohnya tank dan helikopter, Anda akan menemukan sebuah mini game yang membutuhkan kecekatan. Serangkaian tombol akan muncul di layar dan keberhasilan Anda bergantung dari menekan tombol dengan benar.